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Post by Simon on Aug 12, 2014 11:16:22 GMT
The idea is to organise a megagame. Place: It will be somewhere in Vienna, Austria. Because that is where we are based.Language: It will be in English rather than German. Some of us don't speak good enough German and that way, whatever we might come up with can be shared more easily with whoever might be interested. Theme and setting: Is yet to be determined. Rules: Are yet to be determined. The player version of this rules will be posted somewhere on this forum once we get a working version. How can I join? Subscribing to this forum should be easy and straightforward, it will give you access to the players sections. Because of spoilers, some sections are reserved to the staff and future game organisers. How can I help organising the game? Well, the more players we know are interested, the better, so don't hesitate to subscribe to the forum. If you want to help with the organisation, and also want to join the game as a player later, the logistic organisation should be spoiler free and is therefore available to all players. If you actually want to join as an organiser, this is by co-optation only. Send me a private message. Being an organiser will grant you access to all of the forum's sections, including the ones with all the spoilers. Of course, we only need a limited number of organisers...
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Post by auburney on Aug 13, 2014 11:02:55 GMT
I want to help organize this!
I potentially also want to help run it when it comes together. But I'd also be happy as a player, if there are enough organizers already.
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Post by Simon on Aug 13, 2014 12:43:32 GMT
Alright. I added you to the organiser group. You now have access to the super-duper secret section of the forum. Tread lightly, that's where we hide the alien bodies we found at Roswell...
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Post by godkingtom on Aug 17, 2014 9:37:06 GMT
I want to help but I think you have enough moderators/dm's ect. I just want to assist with idea's suggestions and an outside point of view. So no secret stuff for me but when there is trouble or important decisions that need to be made and not everyone can agree come ask and I will see if I can give another point of view. Hope to be of help.
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Post by Simon on Aug 17, 2014 13:35:45 GMT
Ok, we are currently in the "let's decide what the game will be about phase". We are posting and reviewing various game and setting ideas. I guess we could move part of this discussion to a public area...
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Post by Darthbinks on Aug 19, 2014 21:33:29 GMT
Hi^^ I guess focusing on diplomacy would be a good idea - like modern nations facing an alien crisis (like in the british game), or several fantasy noble families in a kingdom, or Samurai of various noble families in the forbidden city, or corporations in either a distopian cyberpunk or transhuman space setting, or groups of survivors after a zombie/alien apocalypse or planetary ambassadors in the galactic senate etc Let's make this megagame a "Social-Meatgrinder" The players should have plenty to argue among themselves ("how should we spend our resources", "what is our current intention" etc) and with the other factions (player groups). Maybe boardgames like "Twilight Imperium" could serve as a base of inspiration? A "Spending Resources" mechanic would be nice as well: So the players of each faction will have to argue and decide, if they want to focus on enspionage, research, etc. in their current "Turn". In Switzerland we combined several Warhammer Fantasy games into one "super game": WHFRPG + Dreadfleet + Mordheim + WHF Tabletop but with sadly only two factions, where one victory in one category largy influenced the other games - i don't know if that fits the description of a Mega game though Instead I would prefer a game, where all players & faction have to play by the same rules.
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Post by Simon on Aug 19, 2014 22:36:47 GMT
Really?
I like the asymetric design myself, where the various players have their own strengths, weaknesses and objectives...
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Post by Darthbinks on Aug 19, 2014 22:55:53 GMT
Really? I like the asymetric design myself, where the various players have their own strengths, weaknesses and objectives... Well various strengths & weaknesses & objectives are great (y) I meant - when two groups are playing Dreadfleet against each other to influence the 2 Warhammer RPG Groups and vice versa its not the same "game" (2 parties playing the fleet based tabletop, the others an RPG) If you have several factions, trying to acomplish different things, each with different strengths/weaknesses - this sounds like a lot of fun. Such as e.g. Everyone is playing a different species in "Twilight Imperium", plus everyone has a different Victory Condition.
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Post by auburney on Aug 20, 2014 1:13:50 GMT
focussing on diplomacy turns out to be one of the mainstays of most of the scenarios we sketched out so farin the secret section of this forum, so yes. This "social meatgrinder" element will likely feature rather prominently.
Also, good point about the resource management. That is perhaps one of the aspects of the game (along with outright Violence, of course) that needs the most hard-and-fast rules to support it.
And yes, we're basically leaning towards "everyone plays the same game", albeit with different factions having (potentially) different strengths, weaknesses, objectives, victory conditions, resources, means and ways, etc.
I must check out this Twilight Imperium you speak of. If we can salvage existing rules (and make them fit for our purposes of course), this can save us a lot of work - writing, playtesting, balancing, re-testing, re-balancing...
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Post by Darthbinks on Aug 20, 2014 9:46:50 GMT
The rules for the Twilight Imperium boardgame (currently the 3rd edition) can be downloaded from the FFG Homepage. This does not (sadly) include the various alien factions, nor the political cards, nor the technology, one could research - but maybe it helps. The game is kinda a "Master of Orion the boardgame". I played it alot a couple of years ago, but it takes so long (~ 6 - 8h), that I chose to rather play more rpgs in that time. Then there are other FFG Boardgames: "Game of Thrones" for instance or even "Battlestar Galactica" (having "cylons" in the groups, would be a very evil twist in such a political game, where everyone tries to find a good consensus) Another inspirations could be: The Legend of the Five Ring Samurai ClansThe RPG and the CCG are highly political. In a Magegame with Nobility & Honor aspects (e.g. knightly orders at the court of the king), maybe you could loot things like, "lobbying for the imperial favour", "death by dishonour", or other stuff. (plus you have 9 very detailed clans, that you can use as inspiration) ...and then there is the "fake-game" "Romance of the Nine Empires" inspired by the "The Gamers: Hands of Fate" movie.
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Post by Simon on Aug 20, 2014 10:42:05 GMT
I really liked TI went I played it a while ago. I also enjoyed Runewars which is somewhat similar in scale and epicness but in a fantasy setting.
Both have rules that would need a lot of simplification to be usable in a mega-game, though.
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Post by Darthbinks on Aug 20, 2014 10:44:17 GMT
true, but I guess they can serve as an inspiration
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Post by Simon on Aug 20, 2014 10:51:44 GMT
Certainly. In fact, it just did as it made me think about the order cards and how they could be adapted to a "watch the sky" type of game...
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neil
New Member
Posts: 1
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Post by neil on Aug 21, 2014 20:23:29 GMT
Hello I'm interested in being a player/organiser also. I liked the SUSD version being a modern day 'alien' theme that was cool and the global communication fit into the theme. I don't know if the fantasy thing would work as well as the modern angle. But, that's just my initial brain fart on the matter!
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Post by auburney on Aug 22, 2014 9:56:16 GMT
Hi, welcome - and glad you are interested in helping! Yes, we had that thought about inter-team communications in a fantasy setting... But we already discussed a number of ways to work around that. Anything from "magical hologram gems" (to allow players to directly talk to each other regardless of physical distance) to "heavy fog of war because people can only write letters and send heralds" may or may not fit a given scenario, mood and atmosphere we may or may not end up going for We are of course not decided on any of those yet, as we have yet to decide on a setting/scenario first, of course. That will happen on (or around) Sept 1st. Mayhaps it isn't even gonna be fantasy, we'll see. Of course, any suggestions, ideas and inspirations on how to handle stuff like that (in whatever setting that comes to mind) are very welcome! Please feel invited to enrich us with your input
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